
Game design studio · Brazil · Minecraft Bedrock
We design games that feel alive.
Add-ons, maps and skin packs for Minecraft Bedrock — built on feedback and polish.
See the work ↓01 — Partner projects
Shipped with partners
Live on the Minecraft Marketplace.






02 — About
Not every project is public yet — so instead of a gallery, we show the process behind the work.
Case 01
Mob Farm
- Client
- Cubeverse & Gearblocks
- Role
- Direction, art, gameplay
- Timeline
- 0 weeks production
- Status
- Unreleased
Automated mob farms with a rewarding Copper-to-Diamond progression, built around satisfying visual feedback. Directed end to end — design, art, team and trailer.
Case 02
Spell Forge
- Client
- Cubeverse & Gearblocks
- Role
- Redesign, gameplay, bosses
- Timeline
- ~0 months
- Status
- Unreleased
A project about to be discarded. We kept the best art and spell concepts and rebuilt the rest — progression, mobs, bosses and balancing.
- Dungeons
- Bosses
- Spells
- Cave biomes
- Progression
Taronath — elemental spirit
Repositions, dodges and keeps the pressure on. Rewards movement over trading hits.
The Dragon — two phases
- Ground Bite, roar, fireballs.
- Airborne Invulnerable fireball volleys.
- Dive Fire stream and a crater landing.
In-world workbenches replaced spell menus. Guidebook designed by Alex.
03 — Lab
Entity Behavior API
Our in-house framework for reusable enemy movement and attacks — configured, not rewritten.
Cone raycasts
One ray becomes a configurable cone.
Hitbox capture
Area damage, effects and knockback.
Dashes
Forward and side bursts.
Teleports
Random, fixed or around the target.
04 — Archive
Documentation archive
Original sketches and design sheets (in Portuguese).
05 — What's next
In production
06 — Team
Who we are
Formerly Castlebat.
Victor Alexandre “Alex”
Game Designer · Art Director
Ex-Art Director at Ninja Block and Pixell.
Erick A. Palma “Kan”
Game Designer · Music & SFX
SFX for Darkflare and Nix (Partner Program).
Eric Brandon
Former member · Game Designer
Drop tables and design on both cases. Now at Riftfall.
Earlier art direction
07 — Words
Recommendations
“Great game art isn't only beautiful — Alex makes it serve gameplay and the player experience.”
Eric DuarteGame & Technical Designer · Riftfall
“One of the most creative artists I know. Alex would be among my top choices.”
“Delivered on time, and the quality exceeded my expectations.”
“Dozens of projects together — always creative, always excellent.”