Game design studio · Brazil · Minecraft Bedrock

We design games that feel alive.

Add-ons, maps and skin packs for Minecraft Bedrock — built on feedback and polish.

See the work ↓
Worked with Cubeverse · Gearblocks · Ninja Block · PixellScroll

01 — Partner projects

Shipped with partners

Live on the Minecraft Marketplace.

02 — About

Not every project is public yet — so instead of a gallery, we show the process behind the work.

Case 01

Mob Farm

Client
Cubeverse & Gearblocks
Role
Direction, art, gameplay
Timeline
0 weeks production
Status
Unreleased
Cinematic trailer

Automated mob farms with a rewarding Copper-to-Diamond progression, built around satisfying visual feedback. Directed end to end — design, art, team and trailer.

Gameplay showcase
Item release moment

Case 02

Spell Forge

Client
Cubeverse & Gearblocks
Role
Redesign, gameplay, bosses
Timeline
~0 months
Status
Unreleased
Gameplay showcase

A project about to be discarded. We kept the best art and spell concepts and rebuilt the rest — progression, mobs, bosses and balancing.

  • Dungeons
  • Bosses
  • Spells
  • Cave biomes
  • Progression

Taronath — elemental spirit

Repositions, dodges and keeps the pressure on. Rewards movement over trading hits.

The Dragon — two phases

  1. Ground Bite, roar, fireballs.
  2. Airborne Invulnerable fireball volleys.
  3. Dive Fire stream and a crater landing.

In-world workbenches replaced spell menus. Guidebook designed by Alex.

03 — Lab

Entity Behavior API

API test footage

Our in-house framework for reusable enemy movement and attacks — configured, not rewritten.

01

Cone raycasts

One ray becomes a configurable cone.

02

Hitbox capture

Area damage, effects and knockback.

03

Dashes

Forward and side bursts.

04

Teleports

Random, fixed or around the target.

04 — Archive

Documentation archive

Original sketches and design sheets (in Portuguese).

05 — What's next

In production

06 — Team

Who we are

Formerly Castlebat.

VA

Victor Alexandre “Alex”

Game Designer · Art Director

Ex-Art Director at Ninja Block and Pixell.

EP

Erick A. Palma “Kan”

Game Designer · Music & SFX

SFX for Darkflare and Nix (Partner Program).

EB

Eric Brandon

Former member · Game Designer

Drop tables and design on both cases. Now at Riftfall.

Earlier art direction

07 — Words

Recommendations

“Great game art isn't only beautiful — Alex makes it serve gameplay and the player experience.”

Eric DuarteGame & Technical Designer · Riftfall

“One of the most creative artists I know. Alex would be among my top choices.”

VinkCEO · Square Studios

“Delivered on time, and the quality exceeded my expectations.”

Comet StudiosPublished by Waypoint Studios

“Dozens of projects together — always creative, always excellent.”